1087: Syntax error: extra characters found after end of program.
Problem:
A block of code may be missing an opening brace ({).
Example:
if (!iconParent) iconParent = Application.application; }
Notice there is no opening brace after “(!iconParent)”.
Please reply in the comments below if this helped you or not. You can also use the Error Lookup Tool to look up Flex compiler or runtime errors. more info…
Im getting this error: 1087: Syntax error: extra characters found after end of program
onClipEvent(“enterFrame”){
if (Key.isDown(Key.LEFT)) {
_x -= 3;
}
if (Key.isDown(Key.RIGHT)) {
_x += 3;
}
if (Key.isDown(Key.UP)) {
turret._rotation -= 3;
}
if (Key.isDown(Key.DOWN)) {
turret._rotation += 3;
}
if (_x550) {
_x = 550;
}
}
can anyone help me?
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same prob, 1087: Syntax error: extra characters found after end of program.
stop(button1.addEventListener)(MouseEvent.MOUSE_DOWN,mouseDownHandler)function mouseDownHandler(event:MouseEvent):void
please help!!!!!
email me answer at shepzach@gmail.com
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updated my code same problem
stop()”button 1″.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void
gotoAndStop(1)(“Scene 2”)
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1087: Syntax error: extra characters found after end of program.
Action script 3.0 gives this error in my code plaz help
stop(“button 1”).addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler)function mouseDownHandler(event:MouseEvent):void
gotoAndStop(1)(“Scene 2”)
email me answer at shepzach@gmail.com
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51. What i don’t understood is actually how you are not really much more well-liked than you might be right now. You are so intelligent. You realize therefore considerably relating to this subject, produced me personally consider it from a lot of varied angles. Its like men and women aren’t fascinated unless it’s one thing to accomplish with Lady gaga! Your own stuffs nice. Always maintain it up!
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anybody see the problem ??
package
{
import flash.display.MovieClip
import flash.text.TextField
import flash.events.Event
import flash.events.MouseEvent
public class DocumentMain extends MovieClip
{
public const GRAVITY:Number = 2;
public const BOUNCE_FACTOR:Number = 0.8;
public var _bounces:TextField;
public var _highscore:TextField;
public var _ball:Ball;
private var _vx:Number;
private var _vy:Number;
public function DocumentMain():void
{
_vx = 10;
_vy = 0;
_ball.buttonMode = true;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
}
private function enterFrameHandler(e:Event):void
{
// gravitate the ball
_vy += GRAVITY;
// move the ball
_ball.x += _vx;
_ball.y += _vy;
// check boundaries for collusion
checkBoundaryCollisions();
}
private function mouseDownHandler(e:MouseEvent):void
{
//hit the ball if it has been clicked
if (e.target == _ball)
{
hit(e.target.mouseX, e.target.mouseY);
}
}
private function checkBoundaryCollisions():void
{
var left:Number;
var right:Number;
var bottom:Number;
var top:Number;
left = _ball.x – (_ball.width / 2);
right = _ball.x + (_ball.width / 2);
bottom = _ball.y + (_ball.height / 2);
top = _ball.y + (_ball.height / 2);
if (left < 0 && _vx stage.stageWidth && _vx > 0)
{
_ball.x = stage.stageWidth – (_ball.width / 2);
_vx *= -1;
}
if (top < 0 && _vy stage.stageHeight && _vy > 0)
{
_ball.y = stage.stageHeight – (_ball.height / 2);
_vy *= -BOUNCE_FACTOR;
_vx *= BOUNCE_FACTOR;
if (Number(_bounces.text) > Number(_highscore.text))
{
_highscore.text = _bounce.text;
}
_bounces.text = “0”;
}
}
private function hit(hitX:Number, hitY:Number):void
{
//increment bounces
_bounces.text = String.(Number(_bounces.text) + 1);
//adjust the vertical velocity of the ball
if (_vy > 0)
{
_vy *= -BOUNCE_FACTOR / 2 ;
}
//adjust the horizontaly velocity of the ball
if (_vx * hitX > 0)
{
_vx *= -BOUNCE_FACTOR;
}
_vx -= ( 2 * hitX / _ball.width) * HIT_FORCE;
}
}
}
}
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It might have to do with this line,
_bounces.text = String.(Number(_bounces.text) + 1);
try,
_bounces.text = String(Number(_bounces.text) + 1);
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Im very new at Flash, can anyone tell me if you see the problem here?
import flash.events.MouseEvent;
import fl.motion.MotionEvent;
stop( ) ;
tilbake_btn.addEventListener(MouseEvent.CLICK, galleri);
function galleri(event:MotionEvent) ;void
gotoAndStop(1, “Scene 1”) ; {
}
btn1.addEventListener(MouseEvent.CLICK, play 1);
function play1(event:MouseEvent):void
gotoAndStop(1); {
}
btn2.addEventListener(MouseEvent.CLICK, play 2) ;
function play2(event:MouseEvent):void{
gotoAndStop(2);
}
btn3.addEventListener(MouseEvent.CLICK, play 3) ;
function play3(event:MouseEvent):void{
gotoAndStop(3);
}
btn4.addEventListener(MouseEvent.CLICK, play 4) ;
function play4(event:MouseEvent):void{
gotoAndStop(4);
}
btn5.addEventListener(MouseEvent.CLICK, play 5) ;
function play5(event:MouseEvent):void{
gotoAndStop(5);
}
btn6.addEventListener(MouseEvent.CLICK, play 6) ;
function play6(event:MouseEvent):void{
gotoAndStop(6);
}
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This,
btn1.addEventListener(MouseEvent.CLICK, play 1);
should probably be this:
btn1.addEventListener(MouseEvent.CLICK, play1);
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